--Language Localization-----------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------------------------
--French---------------------------------------------------
-----------------------------------------------------------
--French Translation By 
-- Sasmira ( Cosmos Team )
-- Sparrows
-- Drooky

-- NOT CLEANED YET!!!
-- IF there is a french user out there who wants to help me to translate it please contact me. (before you start translation) bye smurfy


if (GetLocale() == "frFR") then

SI_HudClass = {
	["Mage"] =		{0,1,1},
	["D\195\169moniste"] =	{0.55,0.33,0.98},
	["Pr\195\170tre"] =		{1,1,1},
	["Druide"] =		{1,0.54,0},
	["Chaman"] =		{0,0.85,0.72},
	["Paladin"] =		{1,0.44,0.66},
	["Voleur"] =		{1,1,0},
	["Chasseur"] =	{0,1,0},
	["Guerrier"] =		{0.70,0.58,0.25},	
};	


SI_DURABILITY = "Durabilit\195\169";



SI_COMPARE_TOOLTIP = "Cliquez pour copier les bonus\nvers une fen\195\170tre de comparaison\nShift-Click pour envoyer les bonus\ndans la fen\195\170tre de chat ouverte";

-- general
SI_IB_TEXT = "Bonus Objets";
SI_IB_TEXT_MISSINGDATA = "You must go to 10 Yards range to get a better bonus scan.";
SI_TEXT_CACHEPLAYER = "Caching Player";
SI_TEXT_CACHEPLAYERCACHED = "Player itemlist cached.";
SI_TEXT_CACHEPLAYERFROMCACHE = "Playeritems loaded from cache.";
SI_TEXT_CACHEDPLAYERS = "List of cached Players";
SI_TEXT_NAME = "Name";
SI_TEXT_LVL = "Lvl";

SI_IB_CAT_ATT = "Attributs";
SI_IB_CAT_RES = "R\195\169sistance";
SI_IB_CAT_SKILL = "Comp\195\169tances";
SI_IB_CAT_BON = "Combat";
SI_IB_CAT_SBON = "Sorts";
SI_IB_CAT_OBON = "Vie & mana";

SI_IB_HIT_WOUND = "Blesse la cible pour";
SI_IB_HIT_SHADOW = "Trait d\'ombre";

-- bonus names
SI_IB_ARMOR = "Armure renforc\195\169e";
SI_IB_BASEARMOR = "Armure";

SI_IB_FISHING = "P\195\170che";
SI_IB_MINING = "Minage";
SI_IB_HERBALISM = "Herborisme";
SI_IB_SKINNING = "D\195\169pecage";
SI_IB_DEFENSE = "D\195\169fense";
SI_IB_WEPDMG = "Dommages d\'armes"; 
SI_IB_XTRAHIT = "Chance de toucher"; 
SI_IB_RANDMG = "Dommages \195\160 distance"; 
SI_IB_WOUND = "Blesse la cible pour"; -- Done 

SI_IB_BLOCK = "Chances de Blocage";
SI_IB_DODGE = "Chances de Esquive";
SI_IB_PARRY = "Chances de Parade";
SI_IB_CRIT = "Coups Critiques";
SI_IB_RANGEDCRIT = "Tirs Crit.";
SI_IB_TOHIT = "Chance de toucher";
SI_IB_DMG = "D\195\169gats";
SI_IB_ARCANEDMG = "D\195\169gats d\'Arcanes";
SI_IB_FIREDMG = "D\195\169gats de Feu";
SI_IB_FROSTDMG = "D\195\169gats de Froid";
SI_IB_HOLYDMG = "D\195\169gats Sacr\195\169s";
SI_IB_NATUREDMG = "D\195\169gats de Nature";
SI_IB_SHADOWDMG = "D\195\169gats des Ombres";
SI_IB_SPELLCRIT = "Sorts Crit.";
SI_IB_SPELLTOHIT = "Chance de toucher (sorts)";
SI_IB_HOLYCRIT = "Soins Crit.";

SI_IB_SPELLPENETRATE 	= "P\195\169n\195\169tration des sorts";


SI_IB_HEAL = "Soins";
SI_IB_HEALCRIT = "Soins Crit.";
SI_IB_HEALTHREG = "R\195\169gen. Vie";
SI_IB_MANAREG = "R\195\169gen. Mana";
SI_IB_HEALTH = "Pts de Vie";
SI_IB_MANA = "Pts de Mana"; 

-- equip and set bonus patterns:
SI_IB_EQUIP_PREFIX = "Equip\195\169 : ";
SI_IB_SET_PREFIX = "Ensemble : ";
SI_IB_SOCKET_PREFIX = "Socketbonus: ";
SI_IB_GEM_MULTI = " et ";


--SI_IB_SET_PREFIX = "Complet: "; --only when you're inspecting yourself but that's another story with current code :).
SI_IB_COH_PREFIX = "Chance de toucher: "; -- fixed 

SI_IB_EQUIP_PATTERNS = {
{ pattern = "+(%d+) \195\160 la puissance d'attaque%.", effect = "ATTACKPOWER" },
{ pattern = "+(%d+) \195\160 la puissance des attaques \195\160 distance%.", effect = "RANGEDATTACKPOWER" },
{ pattern = "Augmente vos chances de bloquer une attaque de (%d+)%%%.", effect = "BLOCK" },
{ pattern = "Augmente vos chances d'esquiver une attaque de (%d+)%%%.", effect = "DODGE" },
{ pattern = "Augmente vos chances de parer une attaque par (%d+)%%%.", effect = "PARRY" },
{ pattern = "Augmente vos chances d'infliger des coups critiques avec vos sorts de (%d+)%%%.", effect = "SPELLCRIT" },
{ pattern = "Augmente vos chances d'infliger un coup critique de (%d+)%%%.", effect = "CRIT" },
{ pattern = "Augmente vos chances d'infliger un coup critique avec une arme \195\160 feu par (%d+)%%%.", effect = "RANGEDCRIT" },
{ pattern = "Augmente vos chances de lancer un soin critique par (%d+)%%%.", effect = "HEALCRIT" },
{ pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les effets et les sorts des Arcanes de (%d+)% au maximum.", effect = "ARCANEDMG" },
{ pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par vos sorts et effets de Feu de (%d+)% au maximum.", effect = "FIREDMG" },
{ pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets de givre de (%d+)% au maximum.", effect = "FROSTDMG" },
{ pattern = "Augmente les dommages realises par les sorts Sacr\195\169s de (%d+)%.", effect = "HOLYDMG" },
{ pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets de Nature (%d+)% au maximum.", effect = "NATUREDMG" },
{ pattern = "Augmente les points de d\195\169g\195\162ts inflig\195\169s par les sorts et les effets d'ombre de (%d+)% au maximum.", effect = "SHADOWDMG" },
{ pattern = "(%d+)% aux d\195\169g\195\162ts des sorts d'ombres.", effect = "SHADOWDMG" },
{ pattern = "(%d+)% aux d\195\169g\195\162ts des sorts et aux soins", effect = "HEAL" },
{ pattern = "(%d+)% aux d\195\169g\195\162ts des sorts et aux soins", effect = "DMG" },
{ pattern = "(%d+)% aux d\195\169g\195\162ts des sorts", effect = "DMG" },
{ pattern = "Augmente les soins prodigu\195\169s par les sorts et effets de (%d+)% au maximum.", effect = "HEAL" },
{ pattern = "Augmente les d\195\169g\195\162ts et les soins prodigu\195\169s par les sorts et effets magiques de (%d+)% au maximum.", effect = "HEAL" },
{ pattern = "Augmente les d\195\169g\195\162ts et les soins produits par les sorts et effets magiques de (%d+)% au maximum.", effect = "DMG" },
{ pattern = "Rend (%d+) points de vie .+ %d secondes", effect = "HEALTHREG" },
{ pattern = "Rend (%d+) points de mana .+ %d secondes.", effect = "MANAREG" },
{ pattern = "Augmente vos chances de toucher de (%d+)%%%.", effect = "TOHIT" },
{ pattern = "Augmente vos chances de toucher avec des sorts de (%d+)%%%.", effect = "SPELLTOHIT" },
{ pattern = "P\195\170che augment\195\169e de (%d+)%.", effect = "FISHING" },
{ pattern = "D\195\169fense augment\195\169e de (%d+)%.", effect = "DEFENSE"},
{ pattern = "Augmente les d\195\169g\195\162ts et les soins produits par les sorts et effets magiques de (%d+)% au maximum.", effect = "DMG" },


{ pattern = "Augmente de (%d+) le score de coup critique des sorts.", effect = "SPELLCRIT" },
{ pattern = "Augmente de (%d+) le score de toucher des sorts.", effect = "SPELLHIT" },
{ pattern = "Augmente la p\195\169n\195\169tration de vos sorts de (%d+)%.", effect = "SPELLPENETRATE" },


};


	SI_IB_S1 = {
		{ pattern = "Arcane", effect = "ARCANE" },
		{ pattern = "Feu", effect = "FIRE" },
		{ pattern = "Givre", effect = "FROST" },
		{ pattern = "Sacr\195\169", effect = "HOLY" },
		{ pattern = "Ombre", effect = "SHADOW" },
		{ pattern = "Nature", effect = "NATURE" },
		{ pattern = "arcanes", effect = "ARCANE" },
		{ pattern = "feu", effect = "FIRE" },
		{ pattern = "givre", effect = "FROST" },
		{ pattern = "ombre", effect = "SHADOW" },
		{ pattern = "nature", effect = "NATURE" }
	};

	SI_IB_S2 = {
		{ pattern = "\195\169sistance", effect = "RES" },
		{ pattern = "d\195\169g\195\162ts", effect = "DMG" },
		{ pattern = "effets", effect = "DMG" }
	}; 

SI_IB_TOKEN_EFFECT = {
["Toutes les caract\195\169ristiques"] = {"STR", "AGI", "STA", "INT", "SPI"},
["Force"] = "STR",
["Agilit\195\169"] = "AGI",
["Endurance"] = "STA",
["Intelligence"] = "INT",
["Esprit"] = "SPI",

["\195\160 toutes les r\195\169sistances"] = { "ARCANERES", "FIRERES", "FROSTRES", "NATURERES", "SHADOWRES"},

["P\195\170che"] = "FISHING",
["Minage"] = "MINING",
["Herborisme"] = "HERBALISM",
["D\195\169pecage"] = "SKINNING",
["D\195\169fense"] = "DEFENSE",

["Puissance d\'Attaque"] = "ATTACKPOWER",
["Esquive"] = "DODGE",
["Bloquer"] = "BLOCK",
["Blocage"] = "BLOCK",
["Score de blocage"] = "BLOCKAMT",
["Puissance d\'attaque \195\160 distance"] = "RANGEDATTACKPOWER",
["Soins toutes les 5 sec."] = "HEALTHREG",
["Sorts de Soins"] = "HEAL",
["Mana toutes les 5 sec."] = "MANAREG",
["Dommages des Sorts"] = "DMG",
["Critique"] = "CRIT",
["D\195\169gats"] = "DMG",
["Vie"] = "HEALTH",
["PV"] = "HEALTH",
["Mana"] = "MANA",
["Armure"] = "ARMOR",
["Armure :"] = "ARMOR",
["Armure renforc\195\169e"] = "ARMOR",

}; 

--TRANSLATE ME
SI_IB_OTHER_PATTERNS = {
{ pattern = "Mana Regen (%d+) .+ %d+ sec%.", effect = "MANAREG" },
{ pattern = "Cachet de puissance zandalar", effect = "ATTACKPOWER", value = 30 },
{ pattern = "Cachet de mojo zandalar", effect = {"DMG", "HEAL"}, value = 18 },
{ pattern = "Cachet de s\195\169r\195\169nit\195\169 zandalar", effect = "HEAL", value = 33 },

{ pattern = "Huile de sorcier mineure", effect = {"DMG", "HEAL"}, value = 8 },
{ pattern = "Huile de sorcier inf\195\169rieure", effect = {"DMG", "HEAL"}, value = 16 },
{ pattern = "Huile de sorcier brillante", effect = {"DMG", "HEAL", "SPELLCRIT"}, value = {36, 36, 1} },
{ pattern = "Huile de sorcier", effect = {"DMG", "HEAL"}, value = 24 },

{ pattern = "Huile de mana mineure", effect = "MANAREG", value = 4 },
{ pattern = "Huile de mana inf\195\169rieure", effect = "MANAREG", value = 8 },
{ pattern = "Huile de mana brillante", effect = { "MANAREG", "HEAL"}, value = {12, 25} },
};

SI_BONUSWINDOWTITLE = "Bonus d\'objet";
SI_ITEMSHIDE = "Cacher Objets";
SI_ITEMSSHOW = "Montrer Objets";
SI_ITEMBUTTON_TOOLTIP = "Affiche l\'inventaire de la cible";
SI_HONORHIDE = "Cacher Honeur";
SI_HONORSHOW = "Montrer Honeur";
SI_HONORBUTTON_TOOLTIP = "Affiche l\'honneur de la cible";
SI_BONUSESHIDE = "Cacher Bonus";
SI_BONUSESSHOW = "Montrer Bonus";
SI_BONUSESBUTTON_TOOLTIP = "Affiche les bonus d\'objet de la cible";
SI_MOBINFOHIDE = "Cacher infos";
SI_MOBINFOSHOW = "Montrer infos";
SI_MOBINFOBUTTON_TOOLTIP = "Affiche les infos du monstre";
SI_LEVEL = "Niveau";
SI_NOTARGET = "Vous devez avoir une cible";
SI_REQUESTHONOR = "Recherche de l\'Honneur...";
SI_REQUESTHONORFAILED = "Recherche \195\169chou\195\169e\n(votre cible doit \196\170tre trop loin)";
SI_SETS = "Sets";
SI_RAREELITE = ELITE..ITEM_QUALITY3_DESC;
end 
